![road of the dead 2 alpha mutant road of the dead 2 alpha mutant](https://i.ytimg.com/vi/vHcT0DvBaRk/mqdefault.jpg)
Firing it while moving opens the risk of exposing the vehicle to a damaging explosion if the rocket blows up too close to the Humvee unless a Steroid is used. Crowds of zombies are far and few in most modes, so rockets often go to waste killing only a few zombies. However, it is practically useless in most situations. Awesome, but Impractical: The Rocket Launcher in the second game is touted as the strongest weapon available.Armor-Piercing Question: Cocheta calls out General Sherman for choosing to nuke the city, and for initially refusing to help him and Diane by asking, "Are your medals and pins worth anything, sir, OR ARE YOU THE BIGGEST COWARD I'VE EVER MET IN MY LIFE?" Sherman then agrees to help the two soldiers.Arc Words: "Maintain current strategy.".All There in the Manual: If you play the Gaiden Game you'll know how the zombies came to be.Intrigues start, threats arise, opportunities and challenges appear, without the GM having to make it all up. “The rules support and create campaign play. Giving this game anything but the highest grade would be insane.” “This RPG is f***ing great and I recommend it to new gamers and veterans alike. “A better and more stylish balancing act between nostalgia and innovation the Swedish RPG scene hasn’t seen in a very long time.” “Mutant: Year Zero is an exceptional roleplaying game, and if you’re the least interested in this kind of entertainment you should buy it immediately.” “If you are into post-apocalypse RPGs you definitely should give Mutant a chance!” –Brian Ennis, The British Fantasy Society “My players and I had a blast playing and can’t wait to get back to the Zone.” “Probably the best post-apocalyptic RPG on the market. Winner Game of the Year 2014 – Fenix Magazine Winner Best Roleplaying Game UK Games Expo 2015 Winner of a Silver Ennie for Best Rules 2015. Finally, Mutant: Elysium completes the quartet of stand-alone games in the Mutant universe, exploring the story of the humans of the Old Age who survived the Apocalypse in vast underground enclaves.
#ROAD OF THE DEAD 2 ALPHA MUTANT FULL#
Mutant: Mechatron is the second major stand-alone expansion, covering robots and machine beings, complete with a full length campaign. Mutant: Genlab Alpha is a complete stand-alone game, you only need the book to play but can also be combined with Mutant: Year Zero. The first major expansion Mutant: Genlab Alpha expands the rules to cover mutated animals and exploring the background of these mutants in a full length campaign. Where in the world the Zone and the Ark are located is up to you – why not play in a post-apocalyptic version of your own home town? The modular approach of this game lets you place all of the campaign material wherever you like. The game includes two maps of example Zones London and New York and a plethora of tables and other tools to let the GM populate its sectors with mutants, deadly monsters and bizarre phenomena. You will venture into the Zone in search of food, artifacts, other mutants, and knowledge – not least about The People’s own origin. It is up to you, the players, to decide which projects to embark on. The game rules let you improve and develop the Ark in the areas of Warfare, Food Supply, Technology, and Culture. But it’s the only home you know, and just maybe the cradle of a new civilization. A nest of intrigue and Lord of the Flies-style power struggles, it’s far from a safe haven. Mutant: Year Zero has two major game environments, each with its own style of play: Your bodies and minds are capable of superhuman feats. You are the heirs of humanity – but not quite human anymore. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. Humanity’s proud civilization has fallen. Mutant: Year Zero takes you to the world after the great Apocalypse. That’s where salvation and truth await, the stories say. Maybe, one day, you will find Eden of the legends, the Ancients’ haven in the middle of hell. To build, grow the land, seek out others, create a new civilization on the ruins of the old. To explore the Zone, to search for artifacts, for knowledge. In the middle, fixers who try to turn a profit from anyone and everyone. Factions are forming, bosses on top and grunts at the bottom. Food is running scarce, and the fight for what’s left is turning violent. That is what the Elder calls the outside world.īut the safe days are over.
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Chased off every stranger who came close to the Ark. He has always warned you: Stay on your guard, stay in the Ark, or the Rot will get you. None of the People are over 30 years old.Įxcept the Elder. Your bodies and minds have incredible powers, but you are unstable. You are twisted funhouse images, mutated freaks. You are the spawn of humanity, but not human anymore. In the Ark, a small settlement on the edge of a dead town, the People live. Winds sweep through empty streets, turned into graveyards.